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Earth Spirit

Souscrit au guide

Sélectionner le rôle

Sélection d'aptitudes

1
Boulder Smash
2
Rolling Boulder
3
Boulder Smash
4
Rolling Boulder
5
Boulder Smash
6
Magnetize
7
Geomagnetic Grip
8
Rolling Boulder
9
Rolling Boulder
Talet tree backgroundTalent tree branchesTalent tree branch
10
Rolling Boulder : +200 de distance
11
Boulder Smash
12
Magnetize
13
Geomagnetic Grip
14
Geomagnetic Grip
Talet tree backgroundTalent tree branchesTalent tree branch
15
Magnetize : +30 % de dégâts/durée
16
Geomagnetic Grip
17
Bonus d'attributs
18
Magnetize
19
Bonus d'attributs
Talet tree backgroundTalent tree branchesTalent tree branch
20
Boulder Smash : +100 de dégâts
21
Bonus d'attributs
22
Bonus d'attributs
23
Bonus d'attributs
24
Bonus d'attributs
Talet tree backgroundTalent tree branchesTalent tree branch
25
Rolling Boulder : +0.5 s d'étourdissement

Disables, buffs et passifs

AptitudesDisablesBuffs amoviblesPassifs brisables
Interrompt la canalisationSilencesPrendre des racines
Boulder Smash
Rolling Boulder
Geomagnetic Grip
Magnetize

Achats d'objets

Démarrage
Tango
5
Faerie Fire
10
Blood Grenade
Iron Branch
Iron Branch
Orb of Venom
1
Observer Ward
Début de partie
1
Sentry Ward
7
Urn of Shadows
13
Tranquil Boots
15
Magic Wand
7
Infused Raindrops
Milieu de partie
16
Veil of Discord
7
Spirit Vessel
Aghanim's Shard
95
Black King Bar
Fin de partie
27
Shiva's Guard
15
Blink Dagger
Aghanim's Scepter
Octarine Core
Situation
55
Arcane Boots
16
Pavise
22
Ghost Scepter
23
Eul's Scepter of Divinity
19
Force Staff
14
Glimmer Cape
Kaya and Sange
15
Lotus Orb
18
Heaven's Halberd
60
Pipe of Insight
16
Solar Crest
22
Ethereal Blade
105
Aeon Disk
15
Overwhelming Blink
13
Wind Waker
Boots of Travel
Neutre
40
Trusty Shovel
60
Arcane Ring
Dragon Scale
11
Bullwhip
12
Craggy Coat
Ceremonial Robe
Timeless Relic
10
Havoc Hammer
Giant's Ring
75
Magic Lamp

Stratégie d'héro

You can place Observer Wards on the map quickly, especially on mid, by using Rolling Boulder.

First three abilities can destroy trees which can be useful against certain heroes.

The further the opponents are from their tower, the deadlier you are. You can potentially roll-kick an opponent under your tower.

Consider hijacking the second wave to establish creep equilibrium closer to your tower.

Ideally roll from the fog when an opponent is somewhat stationary, for example when going for last hit.

Secure active runes and use portals to gank other lanes.

Make use of existing stones in the fights as much as you can. Avoid over using Stone Remnants.

Earth Spirit is great at setting up kills. Communicate with your teammates as you will need follow up damage.

Pick up Aghanims Shard with max Geomagnetic Grip to save allied heroes.

Contre-stratégie

Bring an Observer Ward to keep an eye on Earth Spirit's aggressive movements and dodge Rolling Boulders.

Be careful when playing at opponent's tower as Earth Spirit can roll and kick you under the tower.

Earth Spirit tends to roam a lot. Keep track of his movements and have teleport ready.

Magic resistance and spell imunity items are great against Earth Spirit's magical damage and disables.

Items that provide dispels are great at removing Geomagnetic Grip silence and Magnetize.

Contre-objets pour les joueurs de base

Phase de lançage
Blight Stone
Cloak
Orb of Corrosion
Milieu de partie
23
Eul's Scepter of Divinity
15
Lotus Orb
60
Pipe of Insight
Eternal Shroud
Mage Slayer
95
Black King Bar
34
Manta Style

Contre-objets pour les joueurs de support

Phase de lançage
Blight Stone
Cloak
1
Observer Ward
13
Tranquil Boots
Milieu de partie
23
Eul's Scepter of Divinity
15
Lotus Orb
14
Glimmer Cape
Fin de partie
95
Black King Bar